AI Insights · Timothy · October 2021
Top 5 Horror Games on Android in the Middle East Q3 2021
Explore the performance trends of the top 5 horror games on Android in the Middle East during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 horror games on the Android platform in the Middle East. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Granny had a varying trend in weekly downloads, starting strong with over 25K downloads at the end of June and peaking at 41.5K in the week of July 5. However, by the end of September, downloads had decreased to around 20.7K. Weekly active users also saw fluctuations, starting at approximately 163.5K and peaking at around 205.7K in early July, but ended the quarter at about 152.3K.
Granny 3 exhibited a similar pattern in downloads, starting at around 32.4K at the end of June and peaking at 44.5K in early July. By the end of September, downloads had decreased to about 18.3K. Active users started at approximately 61.4K and peaked at around 83.7K at the end of August, closing the quarter at about 60.3K.
Scary Teacher 3D showed a steady increase in downloads, starting at around 22.9K and reaching a peak of nearly 38.4K in mid-September. Active users followed a similar upward trend, beginning at approximately 362.7K and peaking at around 409.2K in mid-September. Revenue, however, remained modest, peaking at $299 in late August.
Granny: Chapter Two started with around 18.5K downloads at the end of June, peaking at 31.5K in early August, and ending the quarter at about 15.1K. Weekly active users saw growth from approximately 64.8K in late June to a peak of 96.8K in early August, closing the quarter at around 58.6K.
The Baby In Yellow experienced significant spikes in downloads, peaking at 36.7K in mid-July before stabilizing around 9.2K by the end of the quarter. Active users followed this trend, starting at around 10K, peaking at 91.4K in late July, and ending the quarter at approximately 43.9K. Revenue remained minimal throughout the quarter, peaking at $19 in mid-September.
These insights come from Sensor Tower, where more detailed analytics on app performance can be found.